Home Clients Our Projects About Us ... Contact Us Virtual Reality: by David Fox Note: While this article was written in back in 1992, centuries still not about the technology. August, 1959 color TV? And so it went for an hour or so. We watched one awful commercial after another until the moms said to turn off the TV. we September, 1989 Progress is Made? True, there are But this too is understandable. VR is a brand new medium with new, not yet understood, potential. We game designers only have our previous experience to draw upon, so naturally our first VR games resemble our previous, non-immersive games. know the people they are interacting with. If the game is properly designed to allow the players the creative freedom to invent their own unique strategies, the game play will remain fresh, innovative, and forever changing as the players experiment with new strategies. How do we really take advantage of the impact of immersion and of having other humans in the computer-generated universe? The answer will emerge as we have more experience implementing these games. Here is an analogy to consider: filmmakers at the turn of the century had only one related field from which to draw their inspiration, the theater. So they plopped the camera at the edge of the stage and filmed the actors playing their roles. The scripts were not changed and the camera never moved. There were no close ups, tow shots, or cutaways. but nobody noticed this lack of innovation because now people who never went to see plays could watch them at the movie theater. It took almost two decades before | |
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